I’m pretty new to 3d modeling and blender, and I’m trying to make a very basic space ship.
I took a cylinder and tweaked it quite a bit and got a single mesh that looks close to what i want.
my problems comes in here:
i want to texture only 3 faces of the whole ship to look like a window, for this i’ve UV mapped 'em and painted a simple texture, but i can’t see the texture rendered.
when i try to add it as a texture in the material tab, the texture is applied to the whole object. how can i limit the texture to those 3 faces?
i’d like the window to reflect the environment a little, but again, if i try tweaking with the “ray mirror” settings on the material tab, again, it affects the whole ship…