I’ve been trying to get a decent set of sculptured effects for some models I’ve designed. I want to make variations looking like carvings in stone/marble and as if cast as a classic metal scuplture
The examples of textures I’ve found aren’t particularly effective, but I do see lots of tests by seasoned ‘Blenderers’ who have created fantastic sculptural models.
These are great!
Does anyone know of a good material and node setup example that I could follow to create my own variations for Stone/Marble and castings?
As always, any help is very much appreciated!