I am a new and this is my first design and work like tips and critisism its a space ship.
space ships generally dont have fans… as theres no air in space… now if this is a planetary / space vehicle it makes sence…
start with the body of the ship befiore adding details
Oh then its a air vehicle for planets.
looks pretty goo
I would set smooth on the “engines” and add some smaller details
this is your first project? its much better than my first… lol
smoothed ok i really suck on texturing and bumb maps and everything does anybody know how to do that stuff to help me and how do you add small detials like little seams.
make textures im gimp or photoshop and you can convert that to a normalmap…
but the model you have there is very smooth… i dont think that a bump map would look good on it…
play with the materials options… i think that would look good red and reflective… but thats just me…
experiment and youll do well… if you need help ill try to talk you through it… tho im not the best at it either
well i want to add some rust effects and rust is usually bumpy and do you know how to uv thingy i have no clue and do you know how i can get little lines or seams to make it look more cooler and detailed.
Neat design , I like it
UV Mapping is something that’s not really easy to explain in a post. There are tutorials all over the place for it, tho… check the texturing section of the forums here, i;m sure there’s sticky’s that have links to tutorials. As far as Adding the little details like seams and stuff, there’s generally 2 ways to do it: Modeling them directly in there (a pain in the ass, but it looks sweet) or using a normal map (a LOT easier and looks just about as good most of teh time). Before you do that you’ll have to learn the UV mapping, cause the normal map is just a 2d layer that affects the way light interacts with the surface of the model. Actually, for rust and stuff you’ll need a normal or bump map and a specular map (cause rust is ususally a lot less shiny than smooth metal). Google for “Blender UV Unwrapping” or something. UV mapping can sometimes be a pain sometimes, but it’s worth it to learn it.
Thanks for the tip
I like it, (shameless self promotion) looks a bit like my old racing thingy
Keep it up, and dont get into a physics argument,
NO REALY DONT,
its a concept, you can do what you want!
that looks sick
Its realy not that special,
its all in the settings,
Switch on ambient occlusion,
i used halo’s for lights, so if you do lights that may be a cool effect,
have a slightly larger Fresnel on your ray mirrors,
yay red and shiney!
the bump looks a little odd over the nose
Looks cool, but i wouldnt say finished, i think you should work on a background, because (i know it seems stupid, and at first i thaught, oh why) it really does improve the overall look,
maby a garage, or a waistland, make it stand out!