Nooby texturing problem...

YAY it worked!!! (happy)


What happened?

Sorry for the big images.

By the way, the second image is in Play mode

Several things could have happened. If you dont select UVs>layout clipped to image size, then you can inadvertantly move the map off of the image texture in the uv window with that result. Even a slight misalignment will cause the image to tile. or you could have off set the image in the materials buttons on the map input pannel. Just select UVs>layout clipped to image - size in uv/image editor window, then unwrap>reset 1/1 and click on “Tex Face” on the Material tab in the materials buttons. Not sure really why you unwrapped a plane though.