Normal baking disabled rotation and scale

So, I just baked some normals on to a model I’m making. I baked the normals of the level 5 detailed multires onto the level 1 multires, and then, for some strange reason, I was incapable of rotating or scaling any of the objects in my scene. Movement still works, and I can rotate things if I use the IP movement and shift the actual numerical coordinate, but hitting R or S does nothing. It’s very sad.

Thanks for reading.