Normal Baking in Blender 4.5 | High Poly to Low Poly Workflow

In this tutorial, you’ll learn how to bake normal maps with a high poly to low poly mesh workflow, which is great for game models and mid poly mesh workflows.

We’ll also cover ambient occlusion baking and how to get AO bakes with relatively no noise, as well as how to use TexTools, despite it’s limited functionality in Blender 4.5, to assign and bake out material ID masks for use within a texturing package of your choosing.

3 Likes