I cannot for the love of Christ get this model to bake properly. please someone help me!
I’ve used Xnormals, Blender, Maya and nothing works, even tried to convert the ambient map into normal but did not work… please refer to the pictures (uploaded on imgur)
Things I’ve tried:
Flipping normal’s
Averaging normal’s
Smoothing
Subdividing then baking
halving the object due to mirroring
skinning
increasing all values in options of baking
object space
tangent space
world space nothing works…