Hello there. I have been having some trouble with normal baking (I am quite new to blender). I am trying to make a die. After the bake is finished, I get the edge detail of the high poly mesh on the maps, but the numbers don’t show up at all. What I did is use the text object, change the font, type out my numbers, extrude it a couple cm, then convert it to a mesh and align everything to where it should be.
When I used a boolean modifier to attach the numbers to my high poly die, the numbers showed up in the bake, but there were lots of artifacts. In my most recent attempt, I filled everything in (cut out the bottom faces of the numbers and attached them to the cube) to make it all one object. What can I do to get this map baked out right? Here is my .blend file: Dice(6).3.blend (1.44 MB) Thanks in advance.