I’m having a hard time figuring out the “normal” way of ordering things in cycles. I’m just testing this stuff out on this sphere with two UV maps (see picture). What i want is the middle part to have that metal thingy on it with glossy, normal map, bump map and its texture. Everything else, UV called Rest, should be either a texture of my choosing or just a plain color (through node called RGB in “input”) with or without glossy. How would i set something like that up? Maybe even make a new UV map for the lower “rest” so that there are 3 UV maps and each of them have something different.
And i would appreciate any kind of feedback on my node setup as it is right now.