I’m trying to make meshes for a game I play, meshes have to be in .obj format but when I import or export the mesh, blender alters the normal count and the mod maker for the game I play does not accept meshes with different poly/vert/edge/and normal counts - they have to be the same.
It doesn’t happen with all meshes, but I was wondering if there was a way to force blender to import the exact normals from the .obj files without changing the count of them in any way.
Is there some settings I should be selecting?
I use the default .obj import settings in blender 2.79b and default export settings, except I untick write materials. Unticking “write normals” on export doesn’t achieve much so… Appreciate any help, because this is happening even to unedited meshes. Thanks.