Normal Edit doesn't work in BGE if applied

Hi! I made some foliage models and applied the normal edit modifier. However, few days later I found out that pressing P when it is applied makes it just not work in game. When I added another one modifier like that, it messed up the look of plant. How to fix this and how to use edited normals when the modifier is applied?

It might not be supported (I doubt the bge mesh code has changed much since bmesh was introduced). You can set the vertex normals in python though, so you could with some work create an initialisation script to load custom normals but it would be somewhat tedious - you would need to export the data in a file, load it into the BGE and the edit the mesh, which is notoriously cumbersome

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Yeah that is because the Auto-Smooth option that you enabled to see the normal modifier effect does not work in BGE.