I got a problem about normal map baking which is annoying. When i try to bake normal map from high poly to low poly baking ends so bad. To inform you about what i did for resolve this problem.
These steps that i tried;
- objects are mirrored for using uv space efficiently.
- auto smoothed low poly objects, then i marked sharp edge to which sharp angles(30 degree).then i marked seam them.
- tried cage object with duplicated low poly object with displacement modifier (0.025 strength)
- tried 8 bit and 32bit float image.
these are steps that i tried to bake appropriately but none of these didnt solve this problem.
If there is someone who got enough knowledge about normal map baking i would so appreciate. And if anyone show up i will share my model files to check my model because i will go crazy about these normal map baking problems.