Hi, I’ve got a high poly model, and a low poly model. I’ve UV unwrapped both models properly. I’ve created a color texture for the low poly one and used that to UV map it.
To create the normal map, I then move the low poly one directly on top of the high poly one, create a new image in the image editor and call it ‘normals’. Then I do the bake normals name, and I find out that my color map has been overwritten INSTEAD of the still blank ‘normals’ image. I’ve tried everything I can think of.
How can I get it to bake to the right image?