I’m trying to figure out the best workflow for generating normal maps in Blender. But I’m having some trouble:
As you can see, I’m getting a weird seam in the smiley face’s mouth. But I’m getting ahead of myself. Let me go through the process I went through, and with any lucky someone can tell me what I’m doing wrong.
First I started out with a smooth shaded cube:
Here is my UV Layout:
Then I added a multiresolution modifier and I added 7 subdived levels. I then sculpted out a simple smiley face.
In the multiresolution modifier I set my preview level to 3 and baked out this normal map:
As you can see, I’m having problems where there is a break in the UVs. Can I not have a brek like this in the UVs? I’d be grateful if someone could shead some light on this…
Oh and if it helps, I’m running Blender v2.66. The 64 bit version on OS X 10.8.2