so, I’m relatively new to blender but not to the industry. I’m attempting to bake a normal map and I am able to bake a test file, but my sculpted model refuses to play nice (it produces a UV map with some normal map data but not much). perhaps someone has some ideas as to this. I tried all the settings I could think of but again, I am new to blender…
yeah, I reset them then removed the UV map from “Object Data Properties” and created a new one and ran the smart UV without stretch (its good enough for this simple model). still no luck.
Sorry I was stupid about fatten, you just need to increase the Ray Distance. Yes your faces were overlapping, so it couldn’t bake properly, something like Ray Distance > 0.03 works, except as it is an object with angles you may need to paint a bit on the normal map in order to avoid some artifacts. Also the normal map seems a bit buggy. I’m going to dig a bit…
thanks a ton for your help, trying the suggestions. changed the ray distance but nothing else but now the bake won’t pass 0%… changed it back and still 0%… pretty sure I broke something as it usually takes 3 seconds in the test files I downloaded/made myself, is there a way to reset the blender files preferences? just incase I messed something up while I was learning blenders sculpting tools
I hope someone will tell if we miss something in 2.8 or if it’s just a bug. I guess it’s always good to keep another version of Blender to give a test…
Ooh ok you chose Space > Object instead of Tangent (Tangent is the default setting), seems to change a lot. I don’t know the difference. Anyway, it needs a bit of rework.
Very interesting. I could not get a decent bake out of it. No matter what setting…
For baking i normally use the textool addon that can do it all for you. Weird enough the addon didnt work in 2.82 and i dont have 2.81 on my system… but i can recommend textool for baking and uv stuff.