Hey everyone.
Mr. Ace Dragon posted a solution for that a while ago. But i found it overcomplicated and giving a little bit a wrong result.
Here’s my simple solution this his scene example.
Take a look at the sphere’s lower right part. AceDragon’s node tree gives some texture clamping. But may be i’m wrong.
Anyway, both of our node trees accept a grayscale bump map as input. You can see, that you multiply that bump by the value of the dot product between normals. But what if we have a normal map as input and don’t have a bump map? How to solve that? One way is to make a bump map out of that normal map for multiplying. But i couldn’t figure that out yet.
Any help will be appreciated!
Attachments
Cycles_Mbump.blend (654 KB)

