Just to clarify. It is generally better when baking normal map, the low-poly mesh to cover the high-poly mesh, correct?
From what I saw in a detailed explanation, in order the normal data to be detected, the ‘rays’ need to find a surface to bounce away from.
So in my case…example 1 is better than example 2?
Thank you in advance and I hope this makes sense.
A very rough example.