Normal map. Clarification

Just to clarify. It is generally better when baking normal map, the low-poly mesh to cover the high-poly mesh, correct?

From what I saw in a detailed explanation, in order the normal data to be detected, the ‘rays’ need to find a surface to bounce away from.

So in my case…example 1 is better than example 2?

Thank you in advance and I hope this makes sense.



A very rough example.

From what I got elsewhere and from my limited experience it is not a problem if your low poly’s surface is below the high poly at some places and above it at other places. It should follow the high poly’s surface as close as possible. If a cage is being used that should encompass the high poly.