Been watching a few tutorials on getting realistic textures with normal maps, spec maps and displacement maps. Unfortunately, every tutorial I watch is a different version of Blender and everyone seems to have their own way of doing things. Take a look at my results here with a simple hardwood floor. In the viewport, the image is flat as well as the rendered image, but the preview shows the reflections as they should be on the wood, am I missing something here?
Here is my node editor, the textures from top to bottom are the Specular, Diffuse, and Normal Map: