Hi, basically the normal map is somehow influenced by the viewport, it changes with moving the camera.
I must be missing some setting.
The normal map setting is pretty standard image β Normal map(Tangent space/strength 1) ->Normal in a Pricipal BSDF!
normals of the model all facing the right way? image node set as βnon colorβ?
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2021-10-27 20-53-53 blender normal map.mkv (3.6 MB)
yes Normals are outside, image texture for normal map is on non-color.
Thank you for checking in