how do i fix artifacts between fingers after baking normal map? seams doesnt fix the problem

Is the normal map set to Non Color?
Yes, normal map is set to non color
This means that the bake’s “extrusion” value needs to be lowered. If it’s too high, the fingers will see each other in the bake and imprint on each other.
The value has to be high enough that the bake catches the highest peaks of the detail you are trying to bake, but not so high that the bake can cross gaps of the model and see the opposite surface. The value is in meters, like most things in Blender. If your character is modeled to a realistic size, the space between the fingers is probably around 1cm, so try a bake extrusion of around 0.005.
sure, but extrusion is already at 0
If it’s at 0, you might be having a different problem, where those areas are poking out on the high-res mesh and you aren’t capturing them.
If the high res mesh has any bump that’s poking outside the low-res mesh, you need some extrusion to capture that in the bake.