I had a tutorial years back about how to make a normal map by arranging objects above each other eg an inside of a semi-sphere above a plain to be an indent. Can anyone point me to this or something similar (looked through but couldnt find it)
I do feel like Im back at square one after not using blender for a few years!
Cheers
you need to join all you ob then you an bake it as a normal map to a plane under it
call floating geometry normal map I think
happy bl
cheers rickyblender -ur a star!
there is another way for baking all ob in a scene
call something like space …
but this is for colors texture baking
so not certain if it an bake normal map !
happy bl
Nevermind …got it now…didnt have a low res to map it to! D’oh
if in cycles I think you need to go to option and add a new slot !
there is also now a save all files in option panel
check release notes for 2.74
changes to paint and UV editor
happy bl