Normal Map Generator for Blender3D

I had not understood that step.

Thanks.

I can’t get the exporter to work, I keep getting a python error.

saving low resolution mesh…
calculating tris/quads counts…
saving textures…

  • name: Muscle.001
  • name: Head
    Traceback (most recent call last):
    File “<string>”, line 369, in fs_callback
    File “<string>”, line 333, in save
    File “<string>”, line 101, in writeLowResModel
    File “<string>”, line 171, in writeTextures
    AttributeError: ‘NoneType’ object has not attribute ‘tex’

I set my high poly as one material and have it an image texture in the first channel. I did the same with the low poly (same image). The high poly has 2 levels of subdivision.
Any ideas?

the problem here is that in the low res mesh there is no valid texture image assigned in the first texture channel. make sure you have enabled the first texture channel, set it to use ‘Image’ as source and loaded an image into it.

I did do that.

the problem here is that i retrieve the texture 0 from the material of the mesh. this is the first texture channel (the one on top of the list). perhaps you used the most lower one? as in your error the attribute ‘tex’ was tried to be querried on ‘NoneType’, hence on a NULL-object… this can only happen if the texture channel in question is empty.

try once placing the texture in the top most channel. i’ll add a small search algorithme then to find the image if somebody has it not in the usual place.