Normal Map Head Test

Just trying out normal maps, also included spec, bump and defuse but they dont seem to work the same way as normal maps…

Got the reference pic from got3d.com, sculpted the low poly head to a hi res one and baked it on, it also has real time shadows set up for lighting and incase you want to see how that works

283 faces

Attachments



multitextfacetest.blend (237 KB)

haha hes kool

needs subsurf and AO

hehe, forgot to say this is for the game engine