I use to do normal map within Blender, baking Nmap texture from Hi-poly to Low-poly
by using the baking normal button !
But even if i use the same technique than before, Blender crash anytime i try to get it !
I don’t understand why, the memory is not overloaded and my models are not to complex, 2 000 vertex on my test file.
Is that only because the version is not stable ?
2d thing, I would like to get a buttons panel with preview and one button to produce NormalMap in one click from selected object, is the API is already including these operators ? where to find it ! (i did looking at all documentation about !)
EDIT: The bakeing works, but it is something wrong with your file.
Some meshes are hided, ao and sss is on (work with but not necessary at this point).
I don’t understand whats high and whats low, but the lowpoly have to unwrap.
I think the best is to append your mesh in a new file and start again.
Btw. nice sculpting
Use xnormal for all your baking needs. It bakes, converts textures reprojects textures. Virtually every type of map that you need or even dont need. Has support for dx11 supported maps. Dont know if vector displacement is in but it should be by now.
Accounts for clocking objects layering objects.
Also its completely freee.
Set up all the objects for your character propperly and it will render out all layers for each map to assigned folder. I think it may even output layered psd’s.
I think the population of blender users running on windows is increasing
i think not, because win is a s****, and because we must run into legal activities !
And i see everyday linux distros are more and more present in education ! it’s a sign…
Anyway, i found the way to do in a proper way the NormalMap IN blender, thanks
btw, did anyone post any bug reports about baking? (Can’t find image to bake to, crashing, etc.)
I just looked through all 9 pages of open bug reports in the bug tracker, and i didn’t find anything about baking crashing, maybe i missed.
Its just an alternative for people who want one. It seems at this point in time some Blender users would appreciate it.
Dont get me wrong Im all for improving blender’s baking. Lets call this a goal for development :).
Also a yellow green map is probably an object space normal map.
Blue purple is tangent space. Unless there is something bugged and the channels are flipped.
And you mentioned that linux is more prominent in education. Do you have any links?