i have baked a normal from my high poly object. But it works terrible as a normal map on my lowpoly. I did all good. It doesnt work. Is anyone know the problem please ?
- i try both shade smooth and shade flat view
- mesh, recalculate outside
- i did applied Ctrl A rotation and others
- U , i tried smart Unwrap and unwrap both
This is my lowpoly with normal map in cycles render