Normal map problem!

Im having weird color in my normal when baking it in cycle render. U guys can see this image here:


What i’ve done:

Hi Austin,

Looking at your lo-res mesh it appears you have intersecting geometry at the ‘crunch’ points in your normal map - specifically between the toes. If you overlay the UV unwrap over your normals bake you can see where the problems are. If the weird colours are outside the mesh then they are padding and shouldn’t effect anything:

Here’s an example of the problem in the toe zone:

[ Note:- that the vertex I’ve selected is itself not intersecting but ones adjacent to it are.]

Dj

Wow i cant thank u enough man :slight_smile: That solved my problem :v Thank u so much !!!

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