Normal map problem


When I bake the normal map from my high poly character to the low poly model
I get some strange error between the legs (pants, boots and legs). Does anyone know how to fix this?

maybe your normals point to the wrong direction…check it.

Try to recalculate normals (outside). Edit mode, select all, ctrl+n.

I think, this happens because of overlapping surfaces, such as your t-shirt and vest. Try to bake normals for every clothing separate switching off rendering properties for others items. You could watch short tutorial about baking normals at blender cookie site.