When rendering my model with it’s normal map applied, bumped seams appear(more frequently when rendered at a further distance.
-Using Blender 2.64
-Model is a human, 2 blender units tall, 1:1 scale
-4K Normal Map baked from Multires modifier with 20px margins
-No issues with UV map
-Applied normal map as color and found no artifacts or seams
-Adjusting render subdivision on multires has no influence on the seams
Is this a common problem? What are some possible causes or fixes? Thanks in advance, let me know if you need more information.