Normal map showing up with texture on mesh.

I have no idea how this is happening. I just did a test using the exact node setup and didn’t have this issue. I’m thinking it has something to do with baking but not entirely sure. When i put the base texture on and scale it to make the texture smaller, the normal map begins to show up and tile across the mesh. Sooo confused. I think i packed the .blend correctly, if not let me know and I’ll try and fix it.

At the bottom of this( thread is the test i did. But on the pasteall file, nothing is the same, meaning none of the images react the way they did in the test. Even after adjusting the color ramps its still just a mess. (Also, i realize there will be some differences in the files and setups, settings wise. That’s just from me trying to correct it, i did start out with an identical node setup to begin with.)

Edit: Fixed it! Normal texture shouldn’t of been going in to the mapping node, duh. Plus further Color Ramp adjustments resolved the problem.