Normal Map Test

Here is a normal map test.
Hires model sculpted in zbrush, and low res using the retopo tool.
Normal map was generated using xNormal.

http://i81.photobucket.com/albums/j218/Photo_Tiger/2048.png
http://i81.photobucket.com/albums/j218/Photo_Tiger/Wireframe.png
http://blenderartists.org/forum/%5BIMG%5Dhttp://i81.photobucket.com/albums/j218/Photo_Tiger/2048.png%5B/IMG%5D

cool model, i think you need to ctrl+N ( recalculate normals outside ) mainly on the ear though. it looks like your normals got flipped backwards at some point.

Thanks for the comment.

This is just a test. Mostly focusing on the workflow. Zbrush -> xNormal -> Blender.

The ear was not retopo’ed correctly, as this was just practicing (two nights only). I will be moving onto another concept model.

Why don’t you just use Zbrush’s normal maps?