Normal map/texturing for sculpted models

So pretty much l have sculpted various models and l have also baked a normal map as well as have a UV unwrap. What l want to know is how l apply both the Normal Map and actual Textures to the sculpted model. If someone could PLEASE give me a step by step on how to apply textures to sculpted models or even show it to me; would be greatly appreciated.

Cheers;

Jack

Click on “use nodes” in the Material Settings.
Change your Window to the node Editor. Now add 2 Image Texture Nodes. Open your diffuse Texture in the first Image Texture Node and plug it in the Color Input of your Diffuse Shader. In the second Image Texture Node, open your Normal Map. Change the Setting “Color” to “Non-Color”. Add a “Normal Map” Node. Plug your second “Image Texture” Node in the mormal Map Input. And the normal Map Nodes goes into the Normal Input of the Diffuse Shader. :slight_smile:
Sounds complicated, but ist pretty straight Forward.
Can´t give you a Image of the Node Tree cause i am not at my usual Computer…

Here’s the node tree from the explanation above.


Hope that helps.

Polygobblerr

Thanks polygobblerr :slight_smile:

Thank you very much! So for the two images, l have the first one for my actual texture and for the other one l have it for my normal map?

I am confused about your question…you baked the normals of the sculpted mesh, and now you want to reapply that normals map to the same sculpted mesh? Or are you trying to bake the normals of a high poly mesh to a lower poly UV unwrapped mesh?

Sorry for the confusion, what l mean by this post is l have baked my normal map and l have my uv textures all ready to apply to my mesh, but for some reason it won’t reveal my normal map/sculpted model through my uv textures - does that make any sense?