Hey all, kind of new here, but I could use some help…
While messing with rendering styles, I discovered a cel shading method I greatly prefer to the usual Toon Shader. I’d like to make use of this style for games, but my attempts to replicate it in the game engine have not gone well.
The style works by making the material shadeless, then applying a semi-transparent shading texture to the normals. The style even works within the editor window, with the normals adjusting based on your viewpoint. Example image 1.
However, when playing the game, the textures mix abnormally, and the shader isn’t affected by the normals at all. The shader seems to take priority, patches of the model being totally transparent, and each individual poly sporting its own copy of the shader texture. Example image 2.
Does anyone know why this may be happening? And more importantly, how I might be able to fix it?
I’m running 2.74, btw
TexTestPortable.blend (1.09 MB)