I’m trying to use a low-poly normal mapped object in my scene (Blender 2.49a)
The problem is: if I have a scene with only raytracing lights, everything looks fine. The low-poly model is displayed as it was a high-poly model, thanks to normal mapping. OK
But if I add AO to the scene, the regions of the object that are directly lit by raytracing lights are displayed as they were high-poly (normal mapping ok), while in the regions of the object that are filled by AO I see the low-poly model (normal mapping not working).
Is this correct?
How can I solve this problem?