Okay, I’d really like to try some normal mapping experiments in Blender, especially on character heads. From what I understand, tangent space normal mapping still doesn’t work fully, as of 2.42.
I’ve seen in different threads how people have had success with nornal mapping using ‘CVS’ builds of Blender. Where do I get such a build? Do I need to ‘compile’ it? Will it run in a windows environment?
It’s the current technology in the games field. Detail from a high-poly model is mapped (via a 2d image map) onto a low-poly model. That low-poly model thus renders with lighting information from the high-poly. Tangent-space (dot3) mapping is the version used on character meshes, or other ‘deformable’ assets. Blender currently has issues displaying dot3 maps correctly.