I’m slowly learning what the BGE is capable of, and my background in the other components of Blender isn’t that good, so I’m trying to build up best known methods as I go so that later on, I don’t have to backtrack and undo a lot of things.
I just learned about UV unwrapping + normal maps and am very pleased with the results, but I’m curious how resource intensive it is for the machine. I mean, if I were happy with how things looked with a normal map and wanted to do that with everything visible in a game, would that just be absolutely brutal for the computer?
From my understanding, normal maps reduce the poly count significantly, but that might not mean much if the machine is still having to calculate out how the light hits those millions of fake polygons, right? Or am I just being paranoid about performance? Thanks for any help you could give me.