Normal Mapping

Hey!

I’ve got a normal map that I got out from a texture of a pavement that I myself photographed, the program was crazybump, anyhow I was going to apply this normal map to a flat plane in blender, I looked on tutorials on internet and on youtube but there was no tutorial for the latest 2.53 so the “map input - NORMAL” doesnt even exist as I see it. and “map output - no color” doesnt seem to exist either. So how would one apply a normal map to a plane? If you know it then I wouldnt mind a tiny step for step ._.

Thanks in advance!

Have an educated guess as to what the texture channels are.
A tutorial for you to watch http://www.blendercookie.com/2010/08/30/retopology-and-normal/