i had just started bakeing the texture and noticed tht the areas tht i wante the normal map to work in were turning gray while evrything else was blue :o… and i looked at it in the view port with the GLSL shader enabled and noticed tht now the lights seem to be inverted on the model if you look the light is comeing from above ..but its shaded as if the light is below and i have no other lights then the ones above so whats went wroung?

