Normal maps - How to UV them

http://s26.postimg.org/3qo5y4vjp/normal.jpg

Hi

Got a problem.
I tried to use some normals but each is pointing other direction, and sometimes sides.
I’v tried a lots of UV settings and always something is wrong.

What do i have to do to set it right ?
Please help. I want to have each side of the box looking the same

This will be only partial solution as part of my box (up and left ) is pointing inside
and the maps on right side is pointing outside direction. I want them all to be outside.
(Fliping normals does not work)

That’s not really how normal maps work- the ‘colors’ in a normal map are tied to the object’s axes so you can’t just put it on another face. Your best two possibilities for this is to explicitly model this geometry in a high poly model and bake it to a normal map to use on your cube, or use a bump map, which is NOT axis dependent and can be tiled across UVs.

So everything should work after spliting each face of the cube as a separate object.
Will check that.