I’ve been wanting to do normal map mixing in the node editor for a long time. I was digging around today and found this:
It’s a patch that creates a node to convert heightmaps into normal maps in the node editor and to perform normal map space conversion (worldspace to tangent space etc.).
Following through that discussion linked me to this commit:
Which indicates that it made it into official blender on Apr 26 2016.
Looking through the diffs in that commit, seems to indicate that the node should be found under Vector->Normal Map
So I merrily downloaded the latest buildbot build, and there was the shiny new node.
Aww. That’s not quite right is it? (and that’s just a minor change on the blend attached to the first link).
Anyone know the process of reporting bugs for buildbot versions? (Or is it likely I misunderstood the purpose of the node?)