I’m using 2.43 preview 11, and I set up a cube with a plane on it, baked the lighting, then in the texture slots for the material I had the color texture, then the normal map, then the light map, the light map is set to multiply, the normal map is on nor and the color texture is on color. I added an empty that runs the normal map script and applies to the mesh. Now, when I test this scene, if I have the “textface” button on, then the color map doesnt show up, and everything’s grey. If I have texface off, then the light map doesnt show up. anybody have suggestions? (i’m sorry but I cant post pics at the moment)
try the latest preview maybe cause I’m not using preview 11
Yes, as MagicMushy said use the latest preview. I use RC1 in creating my game, and it works out fine, but for some reason the shadows in render won’t show up anymore.
your order of maps is wrong… sounds like it would be using the light map as a height map… you need to have… a light map over you colour map… followed by the (not too sure here of the layer order in blender… i.e. what is the top layer)… but I think the height map (greyscale image like a bump map)… and then your normal map… but if you look at the GLSL normal script written by Snailrose…
…it is probally getting the textures from the texture slots… the script needs to correspond to those slots… so the old script uses 3 maps… and you are using 4 maps… it shouldn’t be too hard to edit the script to point at the correct maps so you can use a light map too…
help that helps… I’ll have a look at the script but I’m no GLSL programmer
if memory serves me right the script only looks in a certain texture block for the normal map. So if your normal map isn’t in the correct slot it may not be finding it. Also make sure you can get the normal script to work first then work on applying the other ones.
thanks for the suggestions, i’ll keep playing around with it, I hope I can figure this out