Normal maps not working when importing from 3dsmax

Hi, I am having trouble with importing normal maps from 3dsmax. See image.

I have tried all the file formats I could think of but still not showing up correctly.

Thanks.

Welcome!

It looks like the texture is mapped to the wrong UVs. Does this object have more than 1 set of UVs? If it does, you would need to create a “UV map” node in the material and plug it in the textures (replace the texture coordinates nodes with it), so you can choose the correct UVs for each texture.

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Thanks a Bunch that solved my issue, Cheers!

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