I’m only just starting to figure out how to do these things and have some unexpected results.
I started with two planes. On one, I subdived it a few times, then sculpted it to create mountains and even a volcano. Next, I Baked the Normals and exported the colourful image from the UV editor… nice holographic looking reds / blues & green shades. :eyebrowlift:
When I apply this exported texture as image to the other plane, it firstmaps to colour as expected. So, I unmap from colour and instead set to NOR, as well as having “Normal Map” active in texture options.
All good so far…
I make a simple animation of a lamp moving past the plane. Works well.
However, if I make an animation of the plane spinning, the lighting does not reflect its direction. Instead, the shadows remain on the same side as if painted on as colour.
…What kind of setting would I be missing to have the normal maps not react to moving light during the animation?