I was playing around with normal maps yesterday for some game models and I was wondering about some things.
Is there a limit. Can I bake an extremley high poly extremley detailed model on a cube? is there a limit of poly difference?
I haven’t done normal maps in a while so I didn’t remember exactly how to do it so I followed this tutorial http://www.blendercookie.com/2010/06/30/normal_maps_blender_2_5/. But in the tutorial they use glsl to view the model. Does that mean that the game I am using the model for has to be glsl or is there another way?
Can I export this into a different engine. We are looking at using ogre 3d for our game and I was wondering if my maps are still valid in their engine?