Normal problem

Im pretty sure the problem im having has to do with normals, I have a hand model that is completely fine but when i render it, it looks like there are verts missing. i have recalculated the normals many times and it just changes where the holes are. thanks for the help

this is what the hand looks like rendered

Check your face normals by turning on their display from the properties panel. Any odd faces you can flip manually by selecting them and W / flip normals

Before trying to auto recalculate them then Ctrl+N ensure you have deleted and faces inside your mesh and removed any double vertices, otherwise this can cause the recalculation to fail


thank you very much.