Normal problem

Im pretty sure the problem im having has to do with normals, I have a hand model that is completely fine but when i render it, it looks like there are verts missing. i have recalculated the normals many times and it just changes where the holes are. thanks for the help

this is what the hand looks like rendered http://i.imgur.com/JVDkSSc.png

Check your face normals by turning on their display from the properties panel. Any odd faces you can flip manually by selecting them and W / flip normals

Before trying to auto recalculate them then Ctrl+N ensure you have deleted and faces inside your mesh and removed any double vertices, otherwise this can cause the recalculation to fail

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thank you very much.