I’ve searched google to find answer to my recent problem, but I still cant figure it out. I have a textures set (albedo, roughness and normal). When i apply them, and the light source is close to the mesh, I get diagonal black shadow. Can anyone help me fix this? Ive tried inverting normals, tried color and non-color setting, checked eevee rendering settings and shadow settings, added “normal mpa” node between normal map image and normal node in BSDF. Please help.
Here is my blend file: