Here’s a 2 spheres where small one have normals transfered from bigger one.
This is how it looks like in “Solid” rendering:
This is how it looks like inside unreal engine:
And this is “Eevee”:
Why its broken inside eevee and how to fix it?
Here’s a 2 spheres where small one have normals transfered from bigger one.
This is how it looks like in “Solid” rendering:
This is how it looks like inside unreal engine:
And this is “Eevee”:
Why its broken inside eevee and how to fix it?
I can’t say I have ever seen a problem like that. I would need to see the scene to tell what is going on.