Normalmap doesn't work in render

I UV-wrapped normalmap on my model. In 3D-view window it works fine, in game engine also but it doesn’t work when i press F12 to get rendered image (only color texture is visible).
Am I doing something wrong?
I use 2.55.

As far as I’m aware normal maps only work with GLSL rendering. Blender’s internal render engine does not use GLSL and thus normal maps will not affect your objects when rendering with it. You can always use bump maps and displacement maps to the same effect.

Then your awareness is wrong =)
Normalmaps work just fine in renders, used and using them often.

@OP:
Can you post up the .blend so we can look at it? It´s kind of tough to diagnose that type of hickup without the file, because it is really odd as your settings are most likely correct as it shows in GLSL.

Here is my blend file.

Attachments

rosomak-2.blend (847 KB)

In the materials shading settings, deselect Tangent Shading
Your AO is washing out a lot so change that to multiply
Also in the Texture settings in the Image Sampling panel, you may want to change the Normal Map from Camera to Tangent

In the materials shading settings, deselect Tangent Shading

That did the trick, thanks!