Hey guys, I have the following problem. I am figuring out normalmaps and I am pleased with the result (2048x2048 looks much better even) but upon saving and reloading, I get the result shown on the right. When checking the object, the normalmap texture is all black, even when again selecting the right normalmap image from the dropdown menu for texture source, it stays that way.
I assume I am forgetting to save a temporary result, but I don’t understand where. Is it because the UV map is overwritten by the normalmap so blender doesn’t know the coordinates?
How do I fix that?
Thank you in advance