So basically, I have a low poly model and I’m trying to put a normal map onto it. I have figured out how to put it on, and it looks fine in material lighting. Except for when I put it into render lighting. Then the textures become inverted and look like pits. Can anyone help me with this?
You need to invert the green(Y) channel. Plug your map through an RGB curves node and invert the green channel.
Thanks! I inverted the green channel, and thankfully the textures look a lot better now.