When i bake a Normalmap in Blender and use it, it makes the whole mesh shiny and reflective and
creates other issues like visable seams/patches.
Not at first but after renaming it or using a copy of the same normal map, then the issue becomes visable.
Even if use a random asset that i did not make myself and replace one of its normal maps with the same, just renamed
normal map it creats the issues.
They also appear when I import the Mesh and Textures into an gameengine like UE4.
That makes me wonder if there are informations in the mesh or textures that cause this problem.
Some settings i have missed in Blender?
Thank you for your help